Empathise, define, ideate, prototype, test

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I've been dabbling in many types of disciplines in art and worked in different kind of companies and positions throughout the years and I've accumulated a wealth of information and understanding on varied subjects. Here's some key skills I possess:

Adobe Software

I've been using Adobe software since high school and went to two schools to study even more on them.

  • Photoshop, Illustrator, Lightroom
  • Premiere Pro, After Effects, Audition, Character Animator
  • XD, Dreamweaver, InDesign


For the last 5 years I've worked as a one man production house so I've acquainted myself quite well with different kind of cameras and managing productions.

  • Canon and Sony still and video cameras and their codecs
  • Lighting in studio and outside
  • Audio recording and audio equipment
  • Managing different projects simultaniously
  • Handling and directing people


I've been working as a freelancer on the side for years and I've made most of my work making websites.

  • HTML5 + CSS
  • WordPress
  • Basic knowledge of coding and designing for web.

Relevant other skills

Having had the chance to take part in many kinds of projects and through my own interest I've accumulated a fistful of other useful skills which I'd love to expand on.

  • Public speaking and presenting
  • Customer oriented and empathic approach to design and storytelling
  • Ability to quickly understand and adapt to different strategic needs
  • Excellent people skills and ability to inspire others
  • UX design
  • Design Thinking

Schools and languages

A few courses short of a degree but honestly I really do like to learn new stuff all the time. And I'm quite a quick learner too.

  • Metropolia University of Applied Sciences - Digital Communications
  • Finnish/Native, English/Fluent, Swedish/Elementary
  • Bunch of online courses on Android development, agile marketing, Google analytics etc.

Design Philosophy

Studying UX Design principles and methods I've realized that I've always worked exactly in that manner.

Holistic approach

I have naturally approached work problems with a holistic and user centric way for as long as I can remember. I feel that to actually solve a problem you need to understand it from the point of view of the end-user. Otherwise you'll miss some key issues on the way. When you approach a problem this way it's esier to create something that matches and even exceeds users expectations. When done right with a right sized scope it will also create business viability.

Experiences matter

Whether making a video or a graphic design or a service or what not it's important to understand that the end-product is one of the touchpoints that the end-user comes across. All of the thouchpoints that an end-user interacts with need to be made in to great experiences. When these touchpoints create extended value for the end-user it will improve customer satisfaction and loyalty.

Designing for the user

My way of working is to incorporate and collaborate with the users and as many different specialists or business units that can be brought into the project. Because creating great experiences is not only the designers responsibility but the responsibility of engineers, product people, marketing people, customer service people and even executives. Including people in-house and outside of the company will enable a proper holisitic approach to creating great services and products!